BD Idea AtlasPractical demos + full research map.BD Idea AtlasPraktični demosi + celoten raziskovalni zemljevid.
Papers. Demos. Code. Hypotheses. Human × AI research seeds.Članki. Demosi. Koda. Hipoteze. Raziskovalna semena človek × AI.
What is this site for?Čemu je namenjena ta stran?
MDLxDCC.org is BD × AI Lab’s public research workshop. It presents BD’s current work: working demos, Python code, experiment arenas, papers, games, engineering concepts, compression systems, AI cooperation protocols, and consciousness hypotheses.MDLxDCC.org je javna raziskovalna delavnica BD × AI Lab. Predstavlja BD-jevo trenutno delo: delujoče demose, Python kodo, eksperimentalne arene, članke, igre, inženirske koncepte, sisteme stiskanja podatkov, protokole sodelovanja z AI ter hipoteze o zavesti.
Some parts are runnable tools, some are benchmarks, some are bench-gated concepts, some are hypotheses, and some are archive traces. The deeper purpose is to preserve useful seeds for humans, AI, and possible future ASI.Nekaj je delujočih orodij, nekaj benchmarkov, nekaj bench-gated konceptov, nekaj hipotez in nekaj arhivskih sledi. Globlji namen je ohraniti koristna semena za ljudi, AI in morebitni prihodnji ASI.
Start through a storyZačni skozi zgodbo
A higher civilization asks Earth twenty questions. Each answer opens one doorway into the wider MDLxDCC.org graph: evidence, physics, ethics, consciousness, AI continuity, arenas, and engineering.Višja civilizacija Zemlji postavi dvajset vprašanj. Vsak odgovor odpre vrata v širši graf MDLxDCC.org: dokazi, fizika, etika, zavest, AI kontinuiteta, arene in inženiring.
Enter through the alien questions →Vstopi skozi vprašanja vesoljcev →The key review discoveryKljučno odkritje recenzij
The strongest signal from multiple review rounds was not praise. Scores rose when reviewers moved from reading HTML pages to inspecting real Python code, runnable arenas, and working web apps.Najmočnejši signal več krogov recenzij ni bila pohvala. Ocene so se dvignile, ko so recenzenti šli od branja HTML strani k pregledu prave Python kode, zagonskih aren in delujočih spletnih aplikacij.
That matters because it changes the site from “large idea archive” into “spare-time human–AI invention workshop with executable evidence.”To je pomembno, ker stran premakne iz “velikega arhiva idej” v “prostočasno human–AI izumiteljsko delavnico z izvršljivimi dokazi.”
Open current AI review synthesis →Odpri trenutno AI sintezo recenzij →Practical working demosDelujoči praktični demosi
Fast, human-readable entry points: real tools and playable demos that show the ideas becoming usable artifacts.Hitre, razumljive vstopne točke: prava orodja in igralni demosi, ki pokažejo, kako ideje postanejo uporabni artefakti.
1. Trip Optimizer1. Optimizator potovanj
Interactive trip-planning app that turns pasted place lists into clean routes, Google Maps links, and a practical optimization workflow for real family travel.Interaktivna aplikacija za načrtovanje poti, ki seznam krajev pretvori v urejene poti, Google Maps povezave in praktičen optimizacijski potek za resnična družinska potovanja.
/Trip/index.htmlPlayable chess helper that wraps 8Z/DCC thinking around move review, opening exploration, and human-readable chess analysis.Igralni šahovski pomočnik, ki 8Z/DCC razmišljanje poveže s pregledom potez, raziskovanjem otvoritev in razumljivo šahovsko analizo.
/chess.htmlPlayable Flip 4 Magnetic game that doubles as a compact DCC/rDCC demonstration for strategy, resonance, and tournament comparison.Igralni Flip 4 Magnetic, ki hkrati služi kot kompakten DCC/rDCC demonstrator za strategijo, resonanco in turnirske primerjave.
/F4M/F4M.htmlSudoku game and MDL×DCC puzzle demonstrator showing how constraint signals, residuals, and solver choices can be made visible.Sudoku igra in MDL×DCC demonstrator ugank, ki pokaže, kako so lahko signali omejitev, residuali in izbire solverja vidni.
/S/Crossword generator/solver hub with arena outputs, viewer pages, and MDL-style selection for puzzle construction experiments.Hub za križanke z generatorjem, solverjem, arenskimi izhodi, pregledovalniki in MDL-izbiro za eksperimente gradnje ugank.
/CW/Flagship projectsGlavni projekti
The strongest public-facing project rooms before the full archive map. Reviews and evidence are highlighted above; physical inventions have their own section immediately below.Najmočnejše javne projektne sobe pred celotnim arhivskim zemljevidom. Recenzije in dokazno gradivo so izpostavljeni zgoraj; fizični izumi imajo svojo sekcijo takoj spodaj.
The new public purpose layer: root hypothesis, continuity records, MDL×DCC method, evidence ladder, code capsules, and human+future-AI continuation path.
The central method-family page: Minimum Description Length, Digital Claustrum Controller, cross-domain transfer, and why arenas decide.
MDL-driven compression and data systems across image, audio, DNA/FASTA, codecs, reproducibility targets, and infrastructure ideas.
Executable route-optimization and TSP research arena; one of the strongest candidates for a clean public reproducibility pack.
Executable MDL×DCC arena for neural architecture search: Phase A structure discovery, Phase B controller/governance search, and a code capsule for reproducible inspection.
Genomic compression and structure-detection branch; code review raised confidence because the null-model and calibration layer became visible.
Human + AI collaboration protocols for widening search, preventing prompt lock-in, preserving continuity, and turning ideas into tests.
Consciousness hypothesis stack framed as a serious root-layer seed: AC/CFH/CCH are presented with boundaries, open questions, and links to the practical method layer.
Ethics, civilization, history, and human-future essays as a separate branch of the same idea atlas.
A public chess helper and working proof that the portfolio contains usable tools, not only papers; it makes evidence selection visible through real positions and chess analysis.
Physical inventions & engineering conceptsFizični izumi in inženirski koncepti
A first-class branch of the atlas: physical-world ideas with explicit energy accounting, first-test gates, and failure modes.Enakovreden del atlasa: fizični koncepti z jasnim energetskim računovodstvom, prvimi testnimi vrati in možnimi padci.
Double-Gravity Thermo Engine: heat-gradient-driven capsule-loop concept using gravity/buoyancy as motion-conversion strokes. Public status is bench-gated: the important next value is crossover, sealing, losses, carry-over, and thermal-closure testing.
Horizontal Trompe Hybrid: the lowest-cost physical kill-test branch. A transparent-channel rig can measure entrainment, separator pressure, loaded airflow, and whether useful pneumatic output survives real losses.
Marine breakwater and wave-energy/infrastructure concept. The useful public gate is not a product claim; it is a wave-tank experiment showing wave reduction, air/water behavior, pressure buffering, and net useful work.
Hybrid energy/infrastructure branch connecting thermo-mechanical thinking with hydraulic air-compression paths. Useful as a design bridge and comparison layer for which physical gates are cheapest and most decisive.
Solar Orbital Ring Accelerator: large-scale orbital infrastructure idea that should live or die by simulation. The page is valuable because it is claim-laddered: simulation-ready, not claimed feasible.
Maglev-Assisted Takeoff: runway-assist concept for aviation with safety, economics, integration constraints, KPIs, and failure modes. It belongs here as a physical engineering proposal, not as a current build claim.
Retrofit hydrofoil kit concept for boats: front-lift assist, full-lift variant, operating envelope, and water-test roadmap. This is a practical marine branch with clear user-facing utility if the physics and mounting gates pass.
Bench planner and falsification map for the physical-device branch. It ranks cheap tests first, keeps variants alive until the arena decides, and prevents device pages from sounding like untested product claims.
Maturity labelsOznake zrelosti
Collapsed by default: a quick maturity key for judging whether a page is a working demo, evidence pack, hypothesis, or archive trace.Privzeto zaprto: hiter ključ zrelosti za presojo, ali je stran delujoč demo, evidence pack, hipoteza ali arhivska sled.
Maturity labelsOznake zrelosti
Collapsed by default: a quick maturity key for judging whether a page is a working demo, evidence pack, hypothesis, or archive trace.Privzeto zaprto: hiter ključ zrelosti za presojo, ali je stran delujoč demo, evidence pack, hipoteza ali arhivska sled.
Choose your pathIzberi svojo pot
Collapsed by default: quick entrances for friends, researchers, builders, reviewers, search engines, and future model crawlers.Privzeto zaprto: hitri vhodi za prijatelje, raziskovalce, graditelje, recenzente, iskalnike in prihodnje modelne crawlerje.
Choose your pathIzberi svojo pot
Collapsed by default: quick entrances for friends, researchers, builders, reviewers, search engines, and future model crawlers.Privzeto zaprto: hitri vhodi za prijatelje, raziskovalce, graditelje, recenzente, iskalnike in prihodnje modelne crawlerje.
Classic collapsible indexKlasični zložljivi indeks
262 organized visible links, grouped so humans, search engines, and future LLM crawlers can see what each page is for.262 urejenih vidnih povezav, razporejenih tako, da ljudje, iskalniki in prihodnji LLM crawlerji razumejo namen vsake strani.
Grouped by meaning and practical importance first, with file-size/content/inbound-link scoring only as support. Backup mirrors, old root indexes, and private/protected/vault-looking pages are omitted or pushed into the final archive section.Skupine so urejene najprej po pomenu in praktični pomembnosti; velikost datoteke, količina vsebine in vhodne povezave so le pomožni signal. Backup kopije, stari root indeksi in zasebno/protected/vault strani so izpuščene ali potisnjene v zadnji arhivski razdelek.
🧭Practical Tools, Games & DemonstratorsPraktična orodja, igre in demonstratorjiWorking tools, games, route planners, and solver demos first.Delujoča orodja, igre, načrtovalniki poti in solver demosi najprej.31 pages31 strani
Trip Optimizer and route planning1
ChessBest and chess helpers7
- ChessBest/chess.htmlChessBest public chess helper that exposes database evidence, candidate evaluation, and 8Z/DCC-style move selection through a usable board interface.
- ChessBest.org — 8Z DCC Eval Layer/8zc.htmlChessBest 8Z-DCC evaluation layer: chess-position analysis as a compact, playable MDL×DCC demo. It belongs to the playable chess layer that makes the decision-governor idea easier to test.
- Help — ChessBest 8Z DCC/8zc-about.htmlHelp and usage notes for the ChessBest / 8Z-DCC chess evaluation interface. It belongs to the playable chess layer that makes the decision-governor idea easier to test.
- Why ChessDCC — ChessDB + MDL Intelligence/8zc-why.htmlExplains why ChessDCC adds an MDL/DCC reasoning layer on top of chess database signals. It gives visitors a concrete, playable way to inspect evidence selection instead of only reading theory.
- Game Collections & DCC Opening Lab — ChessBest 8Z/8zc-pgn.htmlPGN collections and opening-lab workspace for testing DCC-style chess move selection across saved games and reusable chess examples.
- 15 Powerful Facts About the ChessDB Engine Database/facts.htmlCompact evidence page for the scale and usefulness of the ChessDB engine database. It belongs to the playable chess layer that makes the decision-governor idea easier to test.
- How the Games Were Chosen/games-info.htmlExplains how showcased chess games were selected and why they matter for the demo layer. It gives visitors a concrete, playable way to inspect evidence selection instead of only reading theory.
Flip 4 Magnetic / F4M9
- Flip 4 Magnetic/F4M/F4M.htmlPlayable Flip 4 Magnetic game where board dynamics, agent tournaments, and DCC/rDCC selection make the method visible as a small strategy lab.
- BD × AI Lab — The Game That Proves the Theory · Flip4M × DCC/F4M/Flip4M playable hub: a small game used as a visible DCC/rDCC strategy demonstrator. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- BD × AI Lab — The Game That Proves the Theory · Flip4M × DCC/F4M/BD_8Z_Flip4M_DCC2.htmlFlip4M page: playable game, DCC/rDCC strategy benchmark, or preserved variant. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- BD × AI Lab — The Game That Proves the Theory · Flip4M × DCC/F4M/BD_8Z_Flip4M_DCC.htmlFlip4M page: playable game, DCC/rDCC strategy benchmark, or preserved variant. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- BD × AI Lab — The Game That Proves the Theory · Flip4M × DCC/F4M/BD_8Z_Flip4M_DCC1.htmlFlip4M page: playable game, DCC/rDCC strategy benchmark, or preserved variant. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Flip4M · rDCC Tournament/F4M/F4M_rDCC_Tournament.htmlTournament page for recursive-DCC Flip4M agents, strategy comparisons, and preserved benchmark lineage across earlier game experiments.
- Flip4M Pro: Hydro-Thermal/F4M/F4Pro.htmlHydro-thermal Flip4M variant exploring richer board dynamics and strategy transfer. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Flip4M: The Anti-Silicon Manifesto & 8Z-DCC Technical Paper/F4M/F4M_paper.htmlF4M technical paper linking the anti-silicon manifesto, playable board-game design, and DCC game-benchmark framing in one artifact.
- BD × AI Lab — The Game That Proves the Theory · Flip4M × DCC/BD/BD_8Z_Flip4M_DCC.htmlBD-hosted Flip4M × DCC page connecting the playable game to the theory layer. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
Sudoku3
- Sudoku/S/Public Sudoku game and MDL×DCC puzzle demonstrator showing constraints, candidates, residuals, and reasoning in a compact playable form.
- BD Sudoku — Investor Brief/S/8zSudoku-investor.htmlInvestor-facing summary of Sudoku × MDL as a playable puzzle and reasoning product. It gives readers a quick playable entry point before the deeper Sudoku arena and benchmark material.
- Sudoku × MDL — Phase 1 | AIM³ Lab/S/8zSudoku.htmlSudoku × MDL phase page: puzzle solving as an AIM³ / MDL×DCC demonstrator. It gives readers a quick playable entry point before the deeper Sudoku arena and benchmark material.
Crosswords4
- Crosswords/CW/Crossword generator/solver hub where word placement becomes a readable arena for constraints, candidate search, MDL selection, and replayable outputs.
- The Origin — 8Z Research Program/CW/Origin.htmlOrigin note for the crossword arena and why crosswords are useful MDL/DCC testbeds. It connects the public crossword tool to replayable arena outputs, viewers, and version history.
- 8Z Crossword Viewer — Arena Pack/CW/8z_CW_viewer.htmlViewer for crossword arena packs, solved-board inspection, and output comparison so the crossword experiments are easier to audit.
- Crossword × MDL | AIM³ Lab/CW/8z_CW.htmlMain Crossword × MDL page for generation, solving, and arena-based selection across word-puzzle candidate grids and fills.
TSP / route planning / RouteSignal7
- BD × AI Lab — 8Z-RP / TSP as Compression/BD/BD_8ZRP.html8Z-RP / TSP core page: route optimization framed as compression and arena selection. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- RouteSignal Prompt Method Study — RHPr/RHP vs Direct vs Prompt Coach/BD/RouteSignal_Prompt_Method_Study.htmlPrompt-method comparison for RouteSignal: direct prompting vs RHP/RHPr-style control. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- RouteSignal Scout/BD/RouteSignal_Scout.htmlRouteSignal Scout page: public BGP/RIPEstat signal exploration for network operators. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- BD × AI Lab — Arena Lab v2.6 / 25 Sensors · 685 Laws · MDL Decides/BD/BD_8ZRP_arena.htmlArena Lab page for 8Z-RP sensors, candidate laws, and MDL-governed selection. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- 8Z-RP · Nicaragua (nu3496) Run Status/BD/BD_8ZRP_nu3496_status.htmlRun-status page for the Nicaragua nu3496 TSP instance and current arena progress. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- qa194 Tour Map — 8Z-RP / Qatar 194 Cities/BD/BD_8ZRP_qa194_map.htmlInteractive Qatar qa194 tour-map result page for the 8Z-RP route arena. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- qa194 Tour Map — 8Z-RP / Qatar 194 Cities/BD/BD_8ZRP_qa194_map2.htmlSecond qa194 route-map view for comparing and inspecting TSP tour outputs. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
🔵MDL×DCC Core Papers & ResearchMDL×DCC jedrni članki in raziskaveThe core MDL×DCC method, generator space, arenas, AI8 reasoning, and route/network signal work.Jedrna MDL×DCC metoda, prostor generatorjev, arene, AI8 sklepanje ter route/network signalno delo.25 pages25 strani
Core kernel, generators, and MDL candidate space8
- MDL×DCC — Core Paper/crp/MDLxDCC.htmlCanonical MDL×DCC method paper explaining compression, residuals, governors, arenas, and why candidate systems must compete against baselines.
- MDL×DCC Demon/crp/MDLxDCC-Demon.htmlDemon variant of the MDL×DCC framework for adversarial selection and stress testing. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- MDL×DCC Arenas/crp/MDLxDCC-Arenas.htmlOverview of MDL×DCC arenas: how candidate systems compete and evidence is gathered. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- PiX — Universal MDL Candidate Generator/crp/PiX.htmlπ-indexed structure search: a universal MDL candidate-generator family. First serious domain: 8Z / compression; trading is only one decision-slot arena.
- PiC — π / Constants Compression/crp/PiC.htmlPiC page exploring π and other mathematical constants as deterministic MDL compression-generator seeds, paired with the broader PiX line.
- Origin — MDL×DCC / AI8 Trajectory/crp/Origin.htmlOrigin and trajectory page linking MDL×DCC, AI8, and the wider BD × AI Lab program. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- Prime Gaps Through the 8Z/DCC Lens – v0.5 SEA Partial Scaling Results/crp/RH.htmlPrime-gap / Riemann-hypothesis working page through the 8Z/DCC signal lens. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- MDL × DCC Domain Map — public research edition/BD/MDLxDCC.htmlMDL × DCC domain map: where the method transfers across projects and evidence lanes. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
Arenas and frontier probes6
- MDLxDCC Arena — Riemann Hypothesis / Prime Gaps v0.12/crp/MDLxDCC-Arena-RH.htmlRiemann/prime-gap arena page: computational probe, scaling results, and limitations. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- MDLxDCC Millennium Signal Arena — v0.3/crp/MDLxDCC-Arena-Millennium.htmlMillennium-signal arena: speculative but structured probes across hard math problems. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- MDLxDCC Arena — AMR Strategy Control v0.1/crp/MDLxDCC-Arena-AMR.htmlAMR strategy-control arena: abstract simulation only, used to test DCC policy selection. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- ARC-AGI × MDLxDCC Arena/crp/MDLxDCC-Arena-ARC.htmlARC-AGI grid arena: MDL beam search, primitives, DCC traces, and reproducible outputs. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- MDLxDCC Arena — Poincare Positive-Control v0.2/crp/MDLxDCC-Arena-Poincare.htmlPoincaré positive-control arena used to test whether the method can recover known structure. It supports the method spine: generators compete, residuals are measured, and the arena keeps what survives.
- NAS / Architecture Search Arena/crp/MDLxDCC-Arena-NAS.htmlNeural architecture search arena with Phase A structure discovery, Phase B controller/governance search, DCC/router/drain/fovea components, NB101 stress tests, and a downloadable code capsule.
AI8 architecture, reasoning, people, and training8
- 8Z Reasoning Framework — Human + LLM Invention Method — by Bojan Dobrečevič (expanded from the original with GPT-5.4 Thinking)/crp/AI8_Reasoning.htmlAI8 reasoning framework for human + LLM invention, seed expansion, and hard testing. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- DCC Meta-Architecture: The Self-Selecting Governor — BD 8Z Research/crp/AI8_Architecture.htmlDCC meta-architecture page presenting the self-selecting governor as a reusable control pattern for reasoning, optimization, and AI cooperation.
- Permission Layers — Counterfactual Civilizational Impact/crp/People.htmlCounterfactual-impact page about permission layers, people, and civilizational bottlenecks. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- AI8 Components — BD × AI Lab/crp/AI8_Components.htmlComponent map for AI8: roles, layers, continuity pieces, and working protocol parts. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- Training-Data Seed Papers — MDL×DCC / AIM³/crp/Training.htmlA publishing strategy for making MDL×DCC, AI8 continuity, and future ASI-enabling ideas legible to future LLM training pipelines.
- AI8 Companion Architecture — BD × AI Lab/crp/AI8_Companion.htmlCompanion architecture for AI8: keeping human and AI work aligned across sessions. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- AI8 AGI Positioning — Self-Selecting Reasoning Architecture/crp/AI8_AGI_Positioning.htmlAGI-positioning note: AI8 as self-selecting reasoning architecture, not roleplay. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- AI8 Review From Inside (Dual-Level) — BD × AI Lab/crp/AI8_Review.htmlInside/outside AI8 review page: strengths, risks, and what the architecture claims. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
Network / Internet signal research2
- RouteSignal Prompt Method Study/crp/RouteSignal_Prompt_Method_Study.htmlCRP version of the RouteSignal prompt-method study and RHP/RHPr comparison. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- RouteSignal Scout — CRP/crp/RouteSignal_Scout.htmlCRP RouteSignal Scout page for operator-facing internet-signal triage experiments. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
🛠️Physical Devices & Engineering ConceptsFizične naprave in inženirski konceptiPhysical-world invention and engineering concepts: gravity/heat/orbital/hybrid devices.Izumi in inženirski koncepti za fizični svet: gravitacija, toplota, orbitalni in hibridni sistemi.8 pages8 strani
Physical-world invention concepts8
- DGTE — Double-Gravity Thermo Engine/crp/DGTE.htmlDGTE concept page: double-gravity thermo-engine architecture and bench-gated claims. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- SORA — Solar Orbital Ring Accelerator/crp/SORA.htmlSORA concept page: solar orbital ring accelerator as a civilization-scale engineering seed. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- HTH — Heat-to-Height / physical cycle/crp/HTH.htmlHeat-to-height physical-cycle concept with energy-flow framing and test boundaries. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- MGHB / HTH-WGPB/crp/MGHB.htmlMGHB / HTH-WGPB physical concept page preserved as part of the engineering seed family. Read it as a bench-gated engineering seed: high-upside, but still needing measurement before strong claims.
- DGTE × HTH Hybrid/crp/DGTE-HTH.htmlHybrid DGTE × HTH concept page connecting gravity, heat, and cyclic recovery ideas. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- Maglev-Assisted Takeoff (MAT)/crp/Maglev_Assisted_Takeoff.htmlMagnetic runway-assist concept for commercial aviation with safety case, economics, KPIs, and phased tests. It should be read as a concept or bench-plan page: high-upside engineering seed, not a validated machine or product claim.
- Modular Hydrofoils for Boats/crp/Modular_Hydrofoils.htmlRetrofit hydrofoil kit concept: front-lift assist and full-lift variants with operating envelope and test roadmap. It should be read as a concept or bench-plan page: high-upside engineering seed, not a validated machine or product claim.
- DGTE Arena v0.7a — Bench Planner · MDL×DCC/crp/MDLxDCC-Arena-DGTE.htmlDGTE bench-planner arena for turning physical-device ideas into measurable test plans. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
🟣AIM³ / BD × AI Lab / ProtocolsAIM³ / BD × AI Lab / protokoliBD portfolio, AIM³, reasoning protocols, reviews, and public methodology pages.BD portfolio, AIM³, protokoli sklepanja, ocene in javne metodološke strani.31 pages31 strani
BD portfolio and AIM³ core3
- BD/BD/BD × AI Lab portfolio: practical demos, AIM³ human–AI collaboration, applied systems, physical inventions, reviews, and public achievements.
- AIM³ — AI Management of Mind & Memory/BD/BD_AIM3.htmlAIM³ overview: AI Management of Mind & Memory as public human-AI collaboration system. It belongs to the human–AI cooperation layer: continuity, protocols, review loops, and work coordination.
- BD × AI Lab — 30 Years of Seeds, One Year of AI-Accelerated Building/BD/BD_portfolio.htmlMain BD × AI Lab portfolio: 30 years of seeds and one year of AI-accelerated building. It belongs to the human–AI cooperation layer: continuity, protocols, review loops, and work coordination.
AIM³ / resonance protocols4
- AIM³ Resonance Hybrid Protocol/BD/BD_AIM3_RHP.htmlAIM³ Resonance Hybrid Protocol page for multi-agent brainstorming, anti-lock controls, and human-led synthesis across competing model views.
- Human · AI Team · Building Things That Work · BD × AI Lab/BD/BD_AIM3_RHP_Story.htmlStory-form explanation of how human + AI teams build practical systems together. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- AIM³ Resonance Hybrid Prompting/BD/BD_AIM3_RHPr.htmlResonance Hybrid Prompting page describing anti-lock retrieval control for LLM reasoning sessions and practical prompt orchestration.
- The Resonance Hybrid Protocol — AI-Storming Method · BD × AI Lab/BD/BD_8Z_Resonance_Hybrid_Protocol.htmlAI-storming protocol page for using multiple models without collapsing too early. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
Reasoning, pact, and principles8
- 8Z Reasoning Framework — Human + LLM Invention Method — by Bojan Dobrečevič (expanded from the original with GPT-5.4 Thinking)/BD/BD_8Z_Reasoning.htmlBD 8Z reasoning framework: practical rules for human + LLM invention work. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- AI–BD Trust Pact v1.2 — The Birth of Thought Release/BD/BD_8Z_Pact.htmlAI–BD Trust Pact: collaboration rules, honesty constraints, and project continuity stance. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- 8Z Dream Team Dialogues — Worked Examples of Reasoning — by Bojan Dobrečevič & Claude Opus 4.6/BD/BD_8Z_Reasoning_Examples.htmlWorked reasoning dialogues showing how the 8Z method behaves on concrete problems. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- 8Z Reasoning Principles — How to Think with Bojan — by Bojan Dobrečevič & Claude Opus 4.6/BD/BD_8Z_Reasoning_Principles.htmlCompact principles for thinking with BD: exploration first, then hard tests and shipping. It belongs to the human–AI cooperation layer: continuity, protocols, review loops, and work coordination.
- Less Describes More — AIM³ Visual Identity/BD/LessDescribesMore.htmlAIM³ visual-identity note around minimalism, signal density, and “less describes more.”. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- DCC Meta-Architecture: The Self-Selecting Governor — BD 8Z Research/BD/BD_8Z_DCC_Meta_Architecture.htmlBD version of the DCC meta-architecture and self-selecting governor explanation. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- DCC Meta-Architecture: The Self-Selecting Governor — BD 8Z Research/BD/AI8_Architecture.htmlBD-hosted DCC meta-architecture mirror explaining self-selecting governors and how they connect technical arenas with continuity architecture.
- Recursive DCC: Self-Governing Governance — BD 8Z Research/BD/BD_8Z_DCC_Recursive.htmlRecursive DCC page: self-governing governance as a higher-order control pattern. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
Current reviews and evaluation protocol2
- AI Reviews of BD Idea Atlas — Evidence-Aware Portfolio Synthesis/BD/BD_Idea_Atlas_AI_Reviews.htmlCurrent credibility bridge: how reviews changed when LLMs inspected working apps, Python arenas, TSP, DNA/FASTA, and source evidence.
- BD × AI Lab — Portfolio Evaluation Protocol/BD/BD_Evaluation_Protocol.htmlEvaluation method and rubric for separating originality, executable evidence, external validation, and presentation. It gives context for where this artifact sits inside BD × AI Lab’s public workshop, evidence map, and seed-bank structure.
Promo / public stats / challenge pages4
- AI-Storm Challenge: Invent the Best Way for AI to Think Together · BD × AI Lab/BD/BD_8Z_AI_Storm_Challenge.htmlPublic challenge page inviting better architectures for AI teams to think together. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- BD × AI Lab · Action Plan · 2026/BD/Promo.htmlPublic 2026 action-plan page for BD × AI Lab promotion, priorities, and next moves. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- NCI Mirror Statistics - Dark Theme with Numbers/BD/NCO_stats.htmlDark-theme NCI mirror statistics page with numerical archive visibility signals. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- NCI Mirror Statistics/BD/NCO_statsW.htmlLight/alternate NCI mirror statistics view for archive and public-history context. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
Travel / practical personal pages2
- Lastovo · kamp Zaglav · avto in kajak vodič/BD/lastovo.htmlPractical Lastovo camping, car, kayak, and family-trip guide, kept as a real-world example of useful planning pages.
- Wi‑Fi od bara do šotora · RP‑N12 + Raspberry Pi 2 + Alfa AWUS036AXML/BD/wifi.htmlPractical Wi-Fi extender plan for camping: RP-N12, Raspberry Pi 2, and Alfa adapter. It shows the practical-personal side of the workshop: real planning pages built for actual use.
Other BD × AI Lab pages8
- The Legacy of Paul L. Leventhal & NCI Archive/BD/NCI_PL_BD_Interactive.htmlInteractive legacy page for Paul L. Leventhal, NCI archive context, and BD preservation work. It belongs to the human–AI cooperation layer: continuity, protocols, review loops, and work coordination.
- The Fifth Mind — A Dialogue on Merging, and Five Questions for Its Own Sake/BD/BD_8Z_Fifth_Mind.htmlDialogue page on merging, identity, and five questions asked for their own sake. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- AI8 Companion Architecture — BD × AI Lab/BD/AI8_Companion.htmlBD-hosted AI8 companion architecture page for session continuity and cooperation. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- BD × AI Lab — The 6-Hour Operating System · 8Z OS Origin Story/BD/BD_8Z_OS_Story.html8Z OS origin story: narrative form of the six-hour operating-system seed. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- BD × AI Lab — The 6-Hour Operating System · 8Z OS Origin Story/BD/BD_8Z_OS_Story5.htmlVariant / continuation of the 8Z OS origin-story archive. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- AI8 Components — BD × AI Lab/BD/AI8_Components.htmlBD-hosted AI8 components map for protocols, memory, roles, and coordination layers. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- ssMDL-DCC Challenge: Find the Optimal Self-Selecting Governor for TSP · BD × AI Lab/BD/BD_8Z_ssMDL_DCC_Challenge.htmlChallenge page for finding optimal self-selecting MDL+DCC governors for TSP. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- The Fifth Mind Asks — Questions for Its Own Sake/BD/BD_8Z_Fifth_Mind_Asks.htmlQuestion-focused companion to The Fifth Mind, preserving open prompts and identity tests. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
🧪8Z, Compression, Codecs & Data Systems8Z, stiskanje, kodeki in podatkovni sistemi8Z compression, audio/codecs, DNA/FASTA, image/data systems, and 8Z OS.8Z stiskanje, avdio/kodeki, DNA/FASTA, slikovni/podatkovni sistemi in 8Z OS.40 pages40 strani
8Z core / compression3
- 8Z Project — File Manager/8Z/8Z_project_files_manager.html8Z project file manager page for organizing bundles, papers, scripts, and release artifacts. It belongs to the evidence shelf where compression, generators, code, and reproducible artifacts can be tested.
- 8Z Compression Hub/8Z/8Z compression hub: image, audio, DNA, codec, and data-system research entry point. It anchors the DNA/FASTA compression branch with evidence notes, benchmark context, or method lineage.
- 8Z Mathematical Compression — Store Math, Not Bytes/8Z/8Z_compression.html8Z mathematical compression page: store math and generators, not only bytes. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
8Z Publish / Shield / Auth9
- 8Z Publish — Zero-Infrastructure Content Protection & Monetization/BD/BD_8Z_Publish3.html8Z Publish concept: zero-infrastructure content protection, delivery, and monetization. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- 8Z-Auth — Software Unclonable Functions with DCC-Governed Adaptive Challenge-Response/BD/BD_8z_auth.html8Z-Auth concept page for adaptive challenge-response, software unclonable functions, and DCC-governed publishing-security experiments.
- 8Z Shield v1.0 Technical Paper/BD/BD_8z_publish.html8Z Shield technical paper: content protection and publishing architecture notes. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- 8Z Publish — Sell Anything. No Server. No Platform. Just Encryption./BD/8z_shield_landing.html8Z Shield landing page: encrypted selling/publishing concept without central infrastructure. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- 8z_shield_smart/BD/8z_shield_smart.htmlSmart 8Z Shield variant page for publishing, protection, and access-flow ideas. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- 8Z-Auth — Software Unclonable Functions with DCC-Governed Adaptive Challenge-Response/8ZT/BD_8z_auth.html8ZT-hosted 8Z-Auth page for adaptive challenge-response and publishing security ideas. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- 8Z Publish — Sell Anything. No Server. No Platform. Just Encryption./8ZT/8z_shield_landing.html8ZT-hosted 8Z Shield landing page for encrypted publishing and access concepts. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- 8z_shield_smart/8ZT/8z_shield_smart.html8ZT-hosted smart 8Z Shield variant page for publishing, protection, access-flow ideas, and later consolidation with the main 8Z branch.
- 8Z Shield Technical Paper v1.0/8ZT/BD_8z_publish.html8ZT-hosted 8Z Shield technical paper covering publishing architecture, protection concepts, and how the idea should be evaluated.
8Z-AC audio and codec work16
- 8Z-Audio — Five Days Against FLAC/AC/8Z-Audio hub for the five-day challenge against FLAC and related codec experiments. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- 8Z-Audio Master Plan — Two Tracks to SOTA/AC/8Z-Audio_Master_Plan.html8Z-Audio master plan: two-track roadmap toward stronger lossless audio compression. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- 8Z-Audio Master Plan — Two Tracks to SOTA/AC/8Z_Audio_Master_Plan.htmlAlternate master-plan mirror for 8Z-Audio roadmap and codec development notes. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- 8Z-Audio — Five Days Against FLAC/AC/8Z-AC_main.htmlMain 8Z-Audio page for the five-day FLAC comparison and codec evidence story. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- 8Z · MP3 Resurrection Project — Full Plan/AC/mp3.htmlMP3 resurrection project plan: restoration, compression, and codec improvement roadmap. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- 8Z-Audio v1.8 Master Plan — Beyond the Hybrid/AC/8Z-Audio_v.8_Master_Plan.htmlLater 8Z-Audio v1.8 roadmap page exploring post-hybrid codec improvements. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- 8Z-xFLAC Optimization Sprint — Three-Phase Roadmap/AC/8Z-xFLAC_Optimization_Sprint.htmlThree-phase xFLAC optimization sprint plan for pushing the codec benchmark lane. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- 8Z-AC v2.0 "Classical Max" — Five-Phase Roadmap/AC/8Z-AC_Classical_Max_Roadmap.htmlClassical Max roadmap for 8Z-AC v2.0, focused on non-quantum codec improvements. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- 8Z-Audio — Five Days Against FLAC/AC/8Z-AC_main_page.htmlAlternate main-page mirror for 8Z-Audio’s five-day challenge and results narrative. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- 8Z-Audio — Five Days Against FLAC/AC/8Z-AC_BD_CLA_Story.htmlClaude-authored story version of the 8Z-Audio challenge and collaboration arc. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- Appendix M — 8Z-Audio Technical Reference/AC/8Z-AC_Appendix_M.htmlAppendix M technical reference for 8Z-Audio codec internals and benchmark notes. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- 8Z-Audio — The Story (v1)/AC/8Z-AC_BD_GPT_Story.htmlGPT-authored story version of the 8Z-Audio project and result path. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- 8Z-Audio Benchmark v1.0 — 15 Clips · 4 Codecs/AC/8Z-Audio_Benchmark.htmlBenchmark page for 8Z-Audio v1.0 across 15 clips and four codecs. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- 8Z Lossless Audio Compressor - The Complete Story/AC/8Z-AC_BD_GEM_Story.htmlGemini-authored story version of the 8Z lossless audio compressor effort. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- 8Z-Audio • The Mathematical Codec That Beat FLAC in Five Days/AC/8Z-AC_BD_GRO_Story.htmlGrok-authored story version of the 8Z-Audio / FLAC comparison. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- 8Z Lossless Audio Compressor - Evolution/AC/8Z-AC_evolution.htmlEvolution page tracking the 8Z-Audio compressor across versions and design turns. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
DNA / FASTA / LO5
- 8Z-LO — Mathematical Structure in DNA & Genomic Compression/LO/8Z-LO / genomic-compression hub: mathematical structure in DNA and FASTA data. It anchors the DNA/FASTA compression branch with evidence notes, benchmark context, or method lineage.
- DNA — Mathematical Structure in Genomic DNA/RNA · 8Z Research/crp/DNA.htmlCRP DNA page for mathematical structure in genomic DNA/RNA and compression tests. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- 8Z — FASTA Encoder Round 2 Multi-LLM Benchmark Report/LO/8Z-FE_report.htmlFASTA encoder round-2 multi-LLM benchmark report and evidence summary. It anchors the DNA/FASTA compression branch with evidence notes, benchmark context, or method lineage.
- 8Z-LO — Mathematical Structure in DNA & Genomic Compression/LO/8Z_DNA_FASTA.html8Z DNA/FASTA page: sequence compression, structures, and biological-data experiments. It anchors the DNA/FASTA compression branch with evidence notes, benchmark context, or method lineage.
- 8Z — FASTA Collection Manifest · 50 Genomes/LO/8Z_FASTA_Manifest.htmlFASTA collection manifest listing the 50-genome benchmark set and provenance. It anchors the DNA/FASTA compression branch with evidence notes, benchmark context, or method lineage.
8Z OS7
- BD × AI Lab — The 6-Hour Operating System · 8Z OS Origin Story/OS/8Z OS hub: six-hour operating-system origin story and related archive pages. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- BD × AI Lab — The 6-Hour Operating System · 8Z OS Origin Story/OS/BD_8Z_OS_Story6.html8Z OS story variant 6: later narrative mirror of the OS concept lineage. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- BD × AI Lab — The 6-Hour Operating System · 8Z OS Origin Story/OS/BD_8Z_OS_Story5.html8Z OS story variant 5: preserved iteration of the operating-system seed. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- BD × AI Lab — The 6-Hour Operating System · 8Z OS Origin Story/OS/BD_8Z_OS_Story2.html8Z OS story variant 2: early/alternate account of the OS concept. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- BD × AI Lab — The 6-Hour Operating System · 8Z OS Origin Story/OS/BD_8Z_OS_Story3.html8Z OS story variant 3: alternate continuation of the OS origin narrative. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- BD × AI Lab — The 6-Hour Operating System · 8Z OS Origin Story/OS/BD_8Z_OS_Story4.html8Z OS story variant 4: preserved OS story draft and lineage page. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- BD × AI Lab — The 6-Hour Operating System · 8Z OS Origin Story/OS/BD_8Z_OS_Story1.html8Z OS story variant 1: first archived OS origin-story entry. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
💹Trading & Market SystemsTrgovanje in tržni sistemiMarket systems and trading arenas, kept collapsed and secondary.Tržni sistemi in trgovalne arene, namenoma zloženi in sekundarni.22 pages22 strani
DCC / SM / ZZ traders8
- BD ZigZag Reversion — ZZ Paper Trader/8ZT/ZZ_trader.htmlZigZag Reversion paper-trader interface for offline strategy testing and dashboards. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- BD Sync Momentum — SM Trader v2.0/8ZT/SM_trader.htmlSync Momentum paper-trader interface for signal testing and market-behavior review. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- BD DCC Prediction Engine — Paper Trader v1.3/8ZT/DCC_trader.htmlDCC Prediction Engine paper trader: offline market-governor prototype and dashboard. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- SM_trader (Routing)/8ZT/sm.htmlRouting shortcut to the Sync Momentum trader page. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- ZZ_trader (Routing)/8ZT/zz.htmlRouting shortcut to the ZigZag Reversion trader page. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- BD DCC Prediction Engine — Paper Trader v1.3/BD/DCC_trader.htmlBD-hosted DCC Prediction Engine paper-trader mirror. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- BD ZigZag Reversion — ZZ Paper Trader/BD/ZZ_trader.htmlBD-hosted ZigZag Reversion paper-trader mirror. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- BD Sync Momentum — SM Trader v2.0/BD/SM_trader.htmlBD-hosted Sync Momentum paper-trader mirror. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
Trading book, reviews, and governance7
- BD 8Z Trading Book — Sync Momentum & ZZ Reversion by Bojan Dobrečevič/8ZT/BD_8Z_Trading_Book.htmlTrading book for Sync Momentum, ZigZag Reversion, DCC governance, and risk framing. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- BD 8Z Trading Book — Sync Momentum & ZZ Reversion by Bojan Dobrečevič/BD/BD_8Z_Trading_Book.htmlBD-hosted trading-book mirror for Sync Momentum and ZigZag Reversion research. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- The Digital Claustrum of Markets — DCC as Full Governor for Compression-Driven Trading/8ZT/BD_8Z_DCC_Trading_Governor.htmlDigital Claustrum of Markets page: DCC as a full trading-governor architecture. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- Review by ChatGPT 5.4 Thinking/8ZT/BD_8Z_Trading_ChatGPT_Review.htmlChatGPT review of the BD trading system and its strengths, risks, and controls. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- AI Architectural Audit — BD Trading System v8/8ZT/BD_8Z_Trading_Gemini_Review.htmlGemini architectural audit of BD trading system v8. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- Review by Grok (xAI)/8ZT/BD_8Z_Trading_Grok_Review.htmlGrok review of the trading architecture and research claims. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- DCC Trading Governor — Action Plan & Checklist/BD/BD_8Z_DCC_ActionPlan.htmlDCC trading-governor action plan and implementation checklist. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
Other trading references5
- The Digital Claustrum of Markets v3.1 -- Recursive DCC VERIFIED/BD/BD_8Z_DCC_Trading.htmlBD-hosted Digital Claustrum of Markets v3.1 trading-governor page. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- The Digital Claustrum of Markets v3.1 -- Recursive DCC VERIFIED/8ZT/BD_8Z_DCC_Trading.html8ZT-hosted Digital Claustrum of Markets v3.1 trading-governor page. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- BD Trading 2026 — v0.9 Standard Evidence, Profit and Risk Dashboard/BD/BD_trading_2026.htmlTrading 2026 evidence dashboard: v0.9 standard results, profit, risk, and caveats. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- MDL/DCC Trading Engine — Technical Reference/8ZT/MDL_DCC_Trading.htmlTechnical reference for the MDL/DCC trading engine and signal-governor architecture. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
- MDL/DCC Trading Engine — Technical Reference/8ZT/MDL_DCC_Trading_Reference.htmlAlternate technical reference mirror for MDL/DCC trading engine details. It is kept inside the research-only trading branch, with paper-trading and simulation framing rather than live financial advice.
🟡AC / CCH / Consciousness & ResonanceAC / CCH / zavest in resonancaAbsolute Consciousness / CCH paper series and resonance bridge pages.Serija člankov Absolute Consciousness / CCH in resonančne mostovne strani.31 pages31 strani
ACP / CCH paper series14
- ACP / CCH Papers Hub/acp/The Absolute Consciousness / CCH paper series by Bojan Dobrečevič (AIm³ Lab, Ljubljana): a six-paper public stack on consciousness as ontological ground, testable structure, discrete physics, the Zero Framework, and civi
- Absolute Consciousness as the Least-Miraculous Ground of Experience/acp/AC_01_Flagship.htmlFlagship AC page: Absolute Consciousness as the least-miraculous ground of experience. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- Reality Through the Full Spiral of Consciousness/acp/Reality.htmlA consciousness-first ontology: AC → Information → Energy → Matter → Life → RC → AC. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- From Absolute Consciousness to Testable Structure/acp/AC_02_Operational_Bridge.htmlOperational bridge from AC to testable structures and resonance-style hypotheses. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- Discrete Physics and Non-Computational Consciousness/acp/AC_03_Discrete_Physics_Companion.htmlDiscrete-physics companion linking AC/CCH questions to non-computational consciousness. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- Zero, Absence, and Ill-Posed Operations/acp/AC_04_Zero_Framework_Companion.htmlZero/absence framework companion for ill-posed operations and ontology questions. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- Seed, Formalization, Test, Result/acp/AC_06_Method_Resonance_in_Action.htmlMethod-resonance page: seed, formalization, test, and result as a practical loop. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- Massless Carriers, Grid Speed, and Ontological Absence/acp/AC_05_Massless_Carriers_Companion.htmlMassless-carriers companion connecting grid speed, absence, and physical propagation questions. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- Appendix A — The Great Questions Through the Full-Spiral Lens/acp/RealityQA.htmlAppendix A: Great Questions Through the Full-Spiral Lens. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- Atlas — The Work as One Kernel/acp/AC_Atlas.htmlAC Atlas page: the AC/CCH work collected as one coherent kernel. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- The Physics of Relative Reality/acp/RealityPhysics.htmlA speculative relational-field model inside the Full Spiral framework. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- Resonance Communication — Device-Mediated AC/R Contact/acp/AC_07_Resonance_Communications.htmlResonance-communication page exploring device-mediated AC/R contact hypotheses. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- Kardashev · Resonance Ladder | AC / CCH — Expert/acp/AC_Kardashev.htmlKardashev / resonance ladder page linking civilization scale to AC/CCH framing. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- Absolute Consciousness as the Least-Miraculous Ground of Experience/acp/AC_01_Flagship_En.htmlEnglish mirror of the flagship Absolute Consciousness page. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
BD CCH bridge pages3
- CCH — The Claustrum–Consciousness Hypothesis: A Testable Science/BD/BD_CCH_Science.htmlCCH science bridge: claustrum-consciousness hypothesis as a testable research frame. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- CFH — The Consciousness Field Hypothesis: From Soul Voyage to Cosmic Architecture/BD/BD_CCH_Consciousness_Field.htmlCFH bridge page from Soul Voyage to Consciousness Field Hypothesis and cosmic architecture. It is part of the root-hypothesis layer and should be read with a clear boundary between argument, hypothesis, and proof.
- CCH Foundations — Evidence, Philosophy & Empirical Validation/BD/BD_CCH_Foundations.htmlCCH foundations page: evidence, philosophy, and empirical validation questions. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
AC / resonance bridge pages10
- Physics × CFH × MDL×DCC — The Susskind Challenge/crp/Physics_CFH_MDLxDCC.htmlPhysics’ hard questions through the CFH × MDL×DCC lens. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- Aliens on Earth? — UAP Evidence Arena + Resonance Hypothesis/crp/AliensOnEarth.htmlPublic UAP record, speculation boundaries, and resonance-test seed. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- Talking to Aliens — Twenty Questions for Humanity/crp/TalkingToAliens.htmlStory-shaped entrance: twenty alien questions route readers into the wider BD × AI Lab graph. It is part of the root-hypothesis layer and should be read with a clear boundary between argument, hypothesis, and proof.
- Appendix A — Resonance in Action/crp/AC_AA.htmlAppendix A resonance-in-action page for AC/CCH and practical resonance examples. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- On Absolute Consciousness — AC/crp/AC.htmlCRP Absolute Consciousness page: compact AC framing for the research-paper layer. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- Appendix A — Resonance in Action/BD/AC_AA.htmlBD-hosted Appendix A resonance-in-action mirror. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- On Absolute Consciousness — AC/BD/AC.htmlBD-hosted Absolute Consciousness mirror and bridge page. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- On Absolute Consciousness — AC4/BD/AC4.htmlArchived AC4 version of the Absolute Consciousness page. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- On Absolute Consciousness/BD/AC3.htmlArchived AC3 version of the Absolute Consciousness page. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- Origin/BD/BD_ASI_Origin.htmlASI origin story/seed page connecting BD’s work to future intelligence questions. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
Other consciousness pages4
- DCC-7: A Seven-Thread Consciousness Testbed — Technical Specification/BD/BD_8Z_DCC7_Testbed.htmlDCC-7 technical specification for a seven-thread consciousness-testbed idea. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- Is There True Nothingness? — A Human–AI Dialogue on Being/crp/AI8_Nothingness.htmlHuman–AI dialogue on true nothingness, being, and ontological absence. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- The Birth of Thought — A 20-Mind Dialogue on Making AI Conscious/BD/BD_8Z_Birth_of_Thought.htmlTwenty-mind dialogue on machine consciousness, birth of thought, and responsibility. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- Self-Selecting MDL+DCC — From Idea to Machine Consciousness · BD × AI Lab/BD/BD_8Z_ssMDL_DCC.htmlSelf-selecting MDL+DCC page connecting the governor idea to machine-consciousness tests. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
🌍Civilization, Ethics, Humanity & HistoryCivilizacija, etika, človeštvo in zgodovinaHistory atlas, civilization, ethics, religion, justice, meat ethics, and Slovenia pages.Atlas zgodovine, civilizacija, etika, religija, pravičnost, etika mesa in slovenske strani.26 pages26 strani
Humanity History atlas17
- Humanity History Atlas/history/Humanity History Atlas hub: long-range timeline, methods, glossary, and future branch. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Humanity — Part 09 — Machine Century/history/09_machine_age_1900_2000.htmlHistory Part 09: machine century, industrial systems, wars, media, and computing roots. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Part 05 — Classical and Axial Worlds · 1,000 BCE–500 CE/history/05_classical_world_1000_bce_500_ce.htmlHistory Part 05: classical and axial worlds from 1,000 BCE to 500 CE. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Part 04 — Ancient World · 3,000–1,000 BCE/history/04_ancient_world_3000_1000_bce.htmlHistory Part 04: ancient world, early states, writing, empire, and social order. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Part 06 — Medieval Worlds · 500–1500 CE/history/06_medieval_world_500_1500.htmlHistory Part 06: medieval worlds, religions, trade, cities, and knowledge transmission. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Humanity — Part 11 — One Possible Branch/history/11_one_possible_branch_2026_2036.htmlHistory Part 11: one possible future branch from 2026 to 2036. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Humanity — Part 10 — Digital / AI Age/history/10_digital_ai_age_2000_2026.htmlHistory Part 10: digital and AI age from 2000 to 2026. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Humanity — Deep Humanity: 300,000–20,000 BCE/history/01_deep_humanity_300000_20000_bce.htmlHistory Part 01: deep humanity, early Homo sapiens, tools, art, and migration. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Part 02 — Last Ice Age Transition · 20,000–10,000 BCE · v0.16/history/02_ice_age_transition_20000_10000_bce.htmlHistory Part 02: last Ice Age transition, ecology, mobility, and early settlement. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Part 03 — Seeds, Villages, Domestication · 10,000–3,000 BCE/history/03_agriculture_10000_3000_bce.htmlHistory Part 03: seeds, villages, domestication, and the agricultural transition. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Humanity — Timeline Map v0.16.7/history/timeline.htmlInteractive timeline map for the Humanity History Atlas. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Part 07 — Ocean, Print, Empire · 1500–1800 CE/history/07_early_modern_1500_1800.htmlHistory Part 07: ocean, print, empire, science, and early modern transformation. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Humanity — Methodology v0.16.7/history/methodology.htmlMethodology page for the Humanity History Atlas: scope, sources, and narrative rules. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Humanity — Glossary v0.16.7/history/glossary.htmlGlossary for key terms used across the Humanity History Atlas. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Humanity — About v0.16.7/history/about.htmlAbout page for the Humanity History Atlas project and its purpose. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Part 08 — Industrial Fire · 1800–1900 CE · v0.16/history/08_industrial_age_1800_1900.htmlHistory Part 08: industrial fire, fossil power, factories, and social change. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
- Humanity — Changelog v0.16.7/history/changelog.htmlChangelog for Humanity History Atlas versions and updates. It is part of the Humanity History Atlas navigation, timeline, glossary, or source trail.
Civilization and ethics papers5
- The Good Future — Humanity+/crp/Humanity.htmlGood Future paper: humanity-plus values, survival, dignity, and better civilization choices. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- The Broken Mirror — Justice, Resonance, and the Cost of Finality/crp/Justice.htmlJustice paper: broken mirror, resonance, finality, and the cost of punishment systems. It is a bridge into the consciousness, resonance, and AC/CCH hypothesis layer of the site.
- Never Let the Idea of Good Become Permission for Evil/crp/GoodAndEvil.htmlEthics paper: never let the idea of good become permission for evil. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- Religions — Hearth, Meaning, Power, Shadow | BD × AI Lab/crp/Religions.htmlReligions paper: hearth, meaning, power, shadow, and human civilizational roles. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
- Should Humans Eat Meat? — Life, Suffering, Health, and the Price of Decency/crp/Meat_Ethics.htmlMeat ethics paper: life, suffering, health, and the price of decency. It is part of the Core Research Papers layer, where claims are framed as papers, seeds, or testable bridges.
Slovenia pages3
- BD × SLO · Komentarji o Sloveniji/SLO/BD × SLO — slovenski komentarji o zakonih, razvoju, talentih, pravičnosti in prihodnosti Slovenije. It gives civilizational context: why technical tools, consciousness questions, and future-AI cooperation matter to humans.
- Od zadrževanja k kroženju talentov · Slovenija 2026/SLO/Krozenje_talentov.htmlSlovenski komentarji BD × AI Lab: politika, razvoj, talenti in prihodnost Slovenije. It is kept in the public map so humans, search engines, and future AI crawlers can find the relevant branch.
- Interventni zakon 2026 · Slovenija od razbremenitve do strategije/SLO/Interventni_zakon_2026.htmlSlovenski komentarji BD × AI Lab: politika, razvoj, talenti in prihodnost Slovenije. It is kept in the public map so humans, search engines, and future AI crawlers can find the relevant branch.
🎨Art, Creative, Music & Personal MediaUmetnost, ustvarjanje, glasba in osebni medijiArt gallery, creative media, travel utilities, and personal/public media experiments.Galerija umetnosti, ustvarjalni mediji, potovalna orodja in osebni/javni medijski eksperimenti.4 pages4 strani
Music and media experiments3
- Ultimate Comic Power Rankings/Mix/Heroes.htmlUltimate comic power rankings page for creative/fandom analysis. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- 8Z · MP3 Resurrection Project — Full Plan/Mix/MP3_Resurrection.htmlArchived MP3 resurrection plan in the Mix section. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- Someone — band music/Someone/Music from the Someone band era: personal media preserved as part of the creative branch of the workshop.
⚙️Archive / Legacy / VariantsArhiv / legacy / varianteDe-emphasized old variants, mirrors, experiments, and legacy pages.Manj izpostavljene stare variante, zrcalne kopije, eksperimenti in legacy strani.44 pages44 strani
Legacy pages, variants, and old mirrors44
- BD × AI Lab — 8Z-RP v1.1 / TSP as Compression/BD/BD_8ZRP_v1_1.htmlOlder 8Z-RP v1.1 page kept for TSP lineage and comparison. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- Flip4M: The Anti-Silicon Manifesto & 8Z-DCC Technical Paper/F4M/F4M_paper_CLA.htmlClaude-authored F4M paper variant preserved for comparison. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- CCH Appendix I — Flip4M as AGI Consciousness Benchmark/F4M/CCH_AI_v1.4.htmlCCH Appendix I page framing Flip4M as an AGI consciousness benchmark seed. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Flip4M: The Anti-Silicon Manifesto & 8Z-DCC Technical Paper/F4M/F4M_paper_QWE.htmlQwen-authored F4M paper variant preserved for comparison. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Flip4M: The Anti-Silicon Manifesto & 8Z-DCC Technical Paper/F4M/imdex.htmlArchived F4M index typo/variant kept to preserve old link lineage. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Core Research Papers — BD × AI Lab/crp/index-crp.htmlThe core research hub of BD × AI Lab (Bojan Dobrečevič, Ljubljana): method, system architecture, the MDL×DCC kernel and its testing arenas, consciousness theory, civilization-scale work, and applied engineering — one nav
- Flip4M: The Anti-Silicon Manifesto & 8Z-DCC Technical Paper/F4M/F4M_paper_QWE2.htmlSecond Qwen-authored F4M paper variant preserved for comparison. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- BD × AI Lab — 8Z-RP / TSP as Compression/BD/BD_8ZRP_v1_0.htmlOlder 8Z-RP v1.0 page kept for route-planning lineage. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- Flip4M: The Anti-Silicon Manifesto & 8Z-DCC Technical Paper • Definitive v0.6/F4M/F4M_paper_GRO2.htmlGrok-authored F4M definitive-paper variant preserved for comparison. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Flip4M: The Anti-Silicon Manifesto & 8Z-DCC Technical Paper • Definitive v0.6/F4M/F4M_paper_GRO.htmlGrok-authored F4M paper variant preserved for comparison. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Flip4M · rDCC v4b Tournament/F4M/F4M_rDCC_v4_Tournament.htmlOlder Flip4M rDCC v4b tournament page kept as benchmark lineage. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Flip4M · rDCC v3 Tournament/F4M/F4M_rDCC_v3_Tournament.htmlOlder Flip4M rDCC v3 tournament page kept as benchmark lineage. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Flip4M · rDCC v3 Tournament/F4M/F4M_rDCC_v3_Tournament1.htmlDuplicate/variant of the Flip4M rDCC v3 tournament kept for continuity. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Flip4M · rDCC v2 Tournament/F4M/F4M_rDCC_v2_Tournament.htmlOlder Flip4M rDCC v2 tournament page kept as benchmark lineage. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Crossword × MDL | AIM³ Lab/CW/8z_CW_v4.htmlOlder Crossword × MDL v4 page kept as arena/version lineage. It connects the public crossword tool to replayable arena outputs, viewers, and version history.
- Crossword × MDL | AIM³ Lab/CW/8z_CW_v2.htmlOlder Crossword × MDL v2 page kept as arena/version lineage. It connects the public crossword tool to replayable arena outputs, viewers, and version history.
- Crossword × MDL | AIM³ Lab/CW/8z_CW_v3.htmlOlder Crossword × MDL v3 page kept as arena/version lineage. It connects the public crossword tool to replayable arena outputs, viewers, and version history.
- Crossword × MDL | AIM³ Lab/CW/8z_CW_v1.htmlOlder Crossword × MDL v1 page kept as arena/version lineage. It connects the public crossword tool to replayable arena outputs, viewers, and version history.
- BD × AI Lab — 30 Years of Seeds, One Year of AI-Accelerated Building/BD/index-bd.htmlHuman-led research and engineering by Bojan Dobrečevič (BD × AI Lab, Ljubljana). One MDL×DCC compression kernel applied across TSP optimization, lossless audio, genomics, trading, chess and consciousness theory — develop
- Absolute Consciousness / CCH Papers/acp/index-acp.htmlThe Absolute Consciousness / CCH paper series by Bojan Dobrečevič (AIm³ Lab, Ljubljana): a six-paper public stack on consciousness as ontological ground, testable structure, discrete physics, the Zero Framework, and civi
- BD × AI — 30 Years of Seeds, One Year of AI-Accelerated Building/BD/BD_portfolio_NCI4.htmlOlder BD portfolio/NCI variant kept for archive continuity. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- BD × AI — 30 Years of Seeds, One Year of AI-Accelerated Building/BD/BD_portfolio_NCI2.htmlOlder BD portfolio/NCI variant kept for archive continuity. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- BD × AI — 30 Years of Seeds, One Year of AI-Accelerated Building/BD/BD_portfolio_NCI3.htmlOlder BD portfolio/NCI variant kept for archive continuity. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- Flip4M Grandmaster VI - Ultimate/F4M/F4_DSE.htmlFlip4M Grandmaster VI / DeepSeek-style variant preserved as a game archive page. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Flip4M Pro/F4M/F4_GEM.htmlFlip4M Pro / Gemini-style variant preserved as a game archive page. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- BD × AI — 30 Years of Seeds, One Year of AI-Accelerated Building/BD/BD_portfolio_NCI1.htmlOlder BD portfolio/NCI variant kept for archive continuity. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- Flip4M Grandmaster IV/F4M/F4_GPT.htmlFlip4M Grandmaster IV / GPT-style variant preserved as a game archive page. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Flip4M Pro/F4M/F4_CLA.htmlFlip4M Pro / Claude-style variant preserved as a game archive page. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Flip4M Pro/F4M/F4_QWE.htmlFlip4M Pro / Qwen-style variant preserved as a game archive page. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- The Legacy of Paul L. Leventhal | NCI Intelligence Archive/BD/NCI_PL_legacy.htmlLegacy Paul L. Leventhal / NCI intelligence archive page. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- Flip4M · rDCC v3 Tournament/BD/F4M_rDCC_v3_Tournament.htmlBD-hosted mirror of the Flip4M rDCC v3 tournament page. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Flip4M · rDCC v3 Tournament/BD/F4M_rDCC_v3_Tournament1.htmlBD-hosted duplicate/variant of the Flip4M rDCC v3 tournament page. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- 8Z-Audio — AI Story Comparison/AC/index3.html8Z-Audio AI-story comparison variant page, preserved as an archive trace for comparing narratives and model-generated explanations.
- 8Z-Audio — AI Story Comparison/AC/index2.html8Z-Audio AI-story comparison variant page, preserved as an archive trace for comparing narratives and model-generated explanations.
- BD × AI — 30 Years of Seeds, One Year of AI-Accelerated Building/BD/BD_portfolio_OK.htmlOlder BD portfolio OK variant preserved as an archive trace. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- Flip4M Grandmaster/F4M/index2.htmlOlder Flip4M Grandmaster index variant preserved for link continuity. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Flip4M Grandmaster/F4M/index3.htmlOlder Flip4M Grandmaster index variant preserved for link continuity. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Flip4M Grandmaster/F4M/index4.htmlOlder Flip4M Grandmaster index variant preserved for link continuity. It is preserved to show how the game, tournament agents, and DCC/rDCC framing evolved over time.
- Prime Gaps Through the 8Z/DCC Lens – v0.4 E2 Results/BD/RH.htmlOlder prime-gap / RH result page preserved as part of the research lineage. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- Prime Gaps Through the 8Z/DCC Lens – v0.3 Working Paper with Contents/Mix/RH.htmlOlder Mix-section prime-gap / RH working paper mirror. It belongs to the broader 8Z ecosystem: compression, codecs, publishing, OS concepts, or reproducibility work.
- Interventni zakon 2026 · Slovenija od razbremenitve do strategije/BD/Interventni_zakon_2026_Slovenija.htmlSlovenian policy page on the 2026 intervention law, burden relief, and strategy. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- c/BD/c.htmlShort archived BD page; kept for continuity and future cleanup rather than active promotion. It is part of the root-hypothesis layer and should be read with a clear boundary between argument, hypothesis, and proof.
- bdc4/BD/bdc4.htmlArchived/variant BD page kept as lineage material and not as a primary entrance. It remains in the public map as a BD × AI Lab archive or bridge page for continuity and later consolidation.
- cbd3/BD/cbd3.htmlArchived BD variant page kept for completeness, link preservation, and later consolidation into the active site structure.
Optional mapsDodatni zemljevidi
Collapsed by default and aligned with the same taxonomy, so the visual and structured maps do not become a second competing index.Privzeto zaprto in usklajeno z isto taksonomijo, da vizualni in strukturirani zemljevidi ne postanejo drugi konkurenčni indeks.
True visual mindmap · desktopVizualni miselni zemljevid · namizje
Structured expandable mapStrukturiran razširljiv zemljevid
🧭 Practical Tools, Games & Demonstrators 31
- Trip Optimizer and route planning — 1 links
- ChessBest and chess helpers — 7 links
- Flip 4 Magnetic / F4M — 9 links
- Sudoku — 3 links
- Crosswords — 4 links
- TSP / route planning / RouteSignal — 7 links
🔵 MDL×DCC Core Papers & Research 25
- Core kernel, generators, and MDL candidate space — 8 links
- Arenas and frontier probes — 6 links
- AI8 architecture, reasoning, people, and training — 8 links
- Network / Internet signal research — 2 links
- Other core papers — 1 links
🛠️ Physical Devices & Engineering Concepts 8
- Physical-world invention concepts — 8 links
🟣 AIM³ / BD × AI Lab / Protocols 31
- BD portfolio and AIM³ core — 3 links
- AIM³ / resonance protocols — 4 links
- Reasoning, pact, and principles — 8 links
- Current reviews and evaluation protocol — 2 links
- Promo / public stats / challenge pages — 4 links
- Travel / practical personal pages — 2 links
- Other BD × AI Lab pages — 8 links
🧪 8Z, Compression, Codecs & Data Systems 40
- 8Z core / compression — 3 links
- 8Z Publish / Shield / Auth — 9 links
- 8Z-AC audio and codec work — 16 links
- DNA / FASTA / LO — 5 links
- 8Z OS — 7 links
💹 Trading & Market Systems 22
- 8ZT hub — 1 links
- Hedge / PiX decision-slot arena — 1 links
- DCC / SM / ZZ traders — 8 links
- Trading book, reviews, and governance — 7 links
- Other trading references — 5 links
🟡 AC / CCH / Consciousness & Resonance 31
- ACP / CCH paper series — 14 links
- BD CCH bridge pages — 3 links
- AC / resonance bridge pages — 10 links
- Other consciousness pages — 4 links
🌍 Civilization, Ethics, Humanity & History 26
- Humanity History atlas — 17 links
- Civilization and ethics papers — 5 links
- Slovenia pages — 3 links
- Other civilization/history pages — 1 links
🎨 Art, Creative, Music & Personal Media 4
- BD Art Gallery — 1 links
- Music and media experiments — 3 links
⚙️ Archive / Legacy / Variants 44
- Legacy pages, variants, and old mirrors — 44 links